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Gender and the Games Industry: The Experiences of Female Game Workers

Resource type
Author/contributor
Title
Gender and the Games Industry: The Experiences of Female Game Workers
Abstract
In the digital games industry women are statistical and cultural outliers. Using a cultural studies lens, this thesis examines the experiences of women game-makers in order to more deeply understand the attitudes of female game-workers, and to ascertain whether work in the male dominated gamed industry can be ‘good work’ for women. When compared to other cultural sectors, female game workers face unique barriers to sustaining careers in this high status industry. Gender stereotypes keep many women from fully participating in games industry culture which in turn discriminates against any worker who does not fit in to the ‘might is right’ mindset. Female game workers are getting mixed signals from an industry that appears to desire gender diversity in order to attract the growing ranks of female gamers, but is resistant to change sexist and discriminatory work practices that continue to alienate women.
Type
Master of Arts, Communication
University
Simon Fraser University
Place
Burnaby, BC
Date
2013
# of Pages
x, 146 pages
Language
English
Short Title
Gender and the Games Industry
Accessed
10/7/23, 5:38 PM
Rights
Copyright is held by the author.
Extra
Publisher: Simon Fraser University
Citation
Newbery, M. (2013). Gender and the Games Industry: The Experiences of Female Game Workers [Master of Arts, Communication, Simon Fraser University]. https://summit.sfu.ca/item/13747